Hardware Lab Feedback From Our Readers

We often post about new additions to our hardware testing inventory, QA methodology, or even what we do with our retired systems. This time, we’d like to turn it around a little: What would you like to see in our hardware inventory? Different systems? More video cards? Apple Watches? Printers? VR Headsets? Let us know!… Read more »

Compatibility Test Cases

Hardware compatibility test cases are usually a little different than the manual functionality test cases we often employ. Since compatibility testing looks mainly at interactions between hardware and software, the test cases tend to be less granular on a functional level, and instead more geared towards measuring variables, such as frame rate, in the application… Read more »

Lab Hardware Update: New Mobile Devices

We’ve recently added a couple of new devices to out hardware labs; nothing particularly fancy but very useful: An iPhone XS Max running iOS 12 A Samsung Galaxy Tab A (10”) tablet running Android 9.0 These devices round out our inventory of current-generation Apple phones while also giving us another popular Android tablet running the… Read more »

Creativity Is One of the Most Important Elements of Testing Game Software

Generally speaking, software testing is never really considered a static and strict discipline. Quality assurance engineers are encouraged to think outside the typical user flow in order to identify issues. In the world of game software quality assurance, this is doubly true. Typically, game software will have a lot of moving parts to it –… Read more »